Clear coordination
Event reminders, war-time calls, shield notices, rally direction, and simple expectations so players know what to do before it matters.
State #3836 is recruiting active, team-first chiefs who want clearer calls, better coordination, and a community that shows up for SvS, events, growth, and each other.
We offer a coordinated, drama-free environment built for players who want to win. Our goal is simple: set clear expectations, fight smart together, and help you make a successful transfer.
Event reminders, war-time calls, shield notices, rally direction, and simple expectations so players know what to do before it matters.
We value players who prepare, follow calls, protect troops, contribute to prep, and fight smart instead of burning randomly.
Bear, events, resource help, advice, and accountability. Strong players matter, but attitude and activity matter just as much.
Global players are welcome. We aim to communicate early enough that people can plan around reset, SvS, castle, and major events.
We would rather answer questions before you spend passes than let someone transfer into the wrong fit.
No surprise rules. No vague promises. We explain the play style, the requirements, and the next steps before you arrive.
Coordinate first. Transfer second. That protects your passes, our slots, and the fit for both sides.
Send your Chief name, player ID, current state, power, furnace level, main timezone, and why you want to move. Screenshots of your transfer screen help us check cap and pass requirements faster.
Open the State Transfer event, use State List, search for State #3836, and check the current power cap, state type, remaining slots, required passes, and whether you need an invite.
Collect enough Transfer Passes, keep your city out of combat, leave your current alliance when you are ready to move, protect resources, and make sure your transfer cooldown is clear.
After the transfer is confirmed in-game, your city lands in State #3836. Apply to the assigned alliance, ping the recruiter, and we will help you settle in quickly.
Power is useful, but reliability wins wars. If you communicate, show up, and follow calls, we want to talk.
We coordinate across multiple time zones. All times listed are in UTC.
| Alliance | BT1 | BT2 | Foundry 1 | Foundry 2 | CJ |
|---|---|---|---|---|---|
| TAG | 14:00 | 18:00 | 02:00 | 19:00 | 15:00 |
| TUF | 00:30 | 18:00 | 14:00 | 02:00 | 23:00 |
| H03 | 21:00 | 13:30 | 19:00 | 14:00 | 17:00 |
| TUR | 20:00 | 13:00 | 19:00 | 14:00 | 19:00 |
Please consider the following points carefully to avoid costly mistakes:
The event is not a normal anytime move. It is run in phases, and the latest schedule should always be checked in-game.
Your required pass count is shown in the event screen. Official support lists a possible range of 1 to 50 Transfer Passes.
The target state must match your current state's hero generation and Fire Crystal level, and character age limits can apply.
If you are over State #3836's current power cap, you will need a Special Invite. Under-cap players may enter during Free/Open Transfer while slots remain.
Ordinary states have ordinary invite capacity, and Special Invites are limited. Do not assume leadership can always make room later.
Transfer is permanent, has a 25-day cooldown, can remove group chats, and unsecured resources above Storehouse protection may be lost.
For the May 10-16, 2026 UTC transfer window, community trackers list State #3836 inside Group 18, states #3746-#3855. Treat the in-game State List as final for the current group, power cap, Leading/Ordinary status, and remaining slots.
No. State Transfer is an event with phases. Check the in-game schedule and State List for the current window.
Maybe. If you meet the power cap, you may be able to enter during Free/Open Transfer while slots remain. If you exceed the cap, you need a Special Invite.
Do not rely on that. Official support says dismissing troops and unequipping gear do not affect transfer score. The game will show your actual required Transfer Passes.
Protect or spend resources above your Storehouse Protection limit. Resources above that limit can be lost during transfer.
No. Cross-server transfer is permanent. You can only transfer again after the cooldown and a later eligible transfer event.
Reach out to our leadership team via Discord or in-game to check current slot availability and cap requirements before you transfer.
This page summarizes current public transfer rules, but the in-game State Transfer screen is the final source for cap, pass cost, state type, slots, and eligibility.